Posts Tagged ‘Internet’

[Virtual World] Content in the Open Grid

Tuesday, March 17th, 2009

PrimAt the rate Second Life, and other open source projects like Open Sim,  there will be no reasonable way to deal with one of the biggest issues facing Content Creators in Second Life and other virtual worlds. As of now Second Life is a walled off garden of creativity, and some people want it to stay that way, in the fear of change.

But is it really an issue? Over the years the sky has not fallen with piracy on the Internet. Why would it now?

Second Life content creators are facing what the RIAA and MPAA have been dealing with for years. People making  illegal copies of there work. this is nothing new to the Internet, and nothing new to Second Life.

On the Second Life Grid piracy is wide spread, and for Content Creators not very manageable by themselves. There is need for a middle man. Content Crawler, a system that crawls the Internet looking for copies of content that may have been used illegally. This would allow for content creators to better police there  own content. keep in mind most of the content in Second Life that gets stolen is resold, not for personal use like other content on the Internet.

One thing is certain, Second Life’s economy will be effected when the Open Grid comes online. People will freak out, but nothing will really bad will happen. Things will scale, audience will grow, and the piracy will grow with it. People just need to embrace the change before it happens, and not fight it for many years to no avail *Is looking at you RIAA and MPAA*.

[Virtual Worlds] 3D Internet? No. Internet made for 3D!

Saturday, February 21st, 2009

3d-internet-virtual-worlds-cyan-blast-somatika-xiao

Recently (Edit to read last several years) people have called Second Life the 3D Internet, or call it the Internet of 1995. That statement has of course been said over and over for a very long time, and overly out of context of what Second Life really is, a 3D Virtual World.  

Linden Research is supporting MMOX. this boils down to creating true interoperability for Virtual Worlds. Right now Second Life is a private application that can take any direction it wants, with MMOX it would have to adhere to a certain standard that would allow other virtual worlds to coexist with each other. Of course all of those virtual worlds would need to meet these standards too. So in the end it would create a network that works just like the 2D Internet. This would be a brick and mortar solution.

Saying 3D Internet is a tad overrated. The Internet is not 3D or 2D, it is just information passed back and forth no matter what form it takes. 2D and 3D both have there own strong and weak points. Second Life provides a very rich environment that cannot come close to that of 2D (Extra Dimension makes all the difference). Text is easier to read on a simple 2D webpage, but text in a immersive 3D world can add extra depth and convey emotion better. 

This is all very exciting for uber computer geeks, but means very little to the general public for several years. They are still replacing IPv4 (20 year old Internet protocol) with the new IPv6 (Internet protocol 6) 

[Side Note] I have decided to attempt and keep all blog posts under 300 words, and still carry useful info. Now at 278, wait 280… ugh.